Pulse runs server-side against every FiveM exploit that matters — speed hacks, noclip, fly, weapon spawning — and bans before damage is done. No client trust required.
Pulse doesn't trust the client. Every check runs on your server, where players can't see or tamper with it.
Flags impossible velocity deltas between server ticks, with tolerance tuned for real network jitter.
Detects movement through solid geometry that's only possible with collision disabled.
Watches Z-axis behavior unsupported by any legitimate vehicle or animation state.
Catches unauthorized weapon hashes given client-side that never passed through your server's economy.
Flags ignored damage events and position deltas that exceed any legitimate teleport or travel speed.
Hardened allow-list so your staff never get falsely flagged while testing or moderating.
Manage every server you run from one PHP/MySQL panel — bans, live player watch, full multi-server support.
Real-time view of who's online, their flags, and full ban management without leaving the dashboard.
Push per-city or server-wide announcements straight from the dashboard, no console access needed.
Leaflet/OpenStreetMap view that pinpoints active license keys and server activity geographically.
Heartbeat-based online tracking, IP geolocation, and a drop-in license gate with suspend/enforce control for your scripts.
Cfx Asset Escrow via Keymaster combined with the license panel, so your code only runs on licensed, active servers.
Drops straight into your existing ESX Legacy + ox_inventory + oxmysql stack. No conflicts.
plans include every detection module. You're paying for server count and support priority — not for features.
Common questions from server owners setting up Pulse for the first time.
Setup help, detection logs, and the same dashboard you'll run — all in our Discord.
Join Discord